City: Slæ̈rn ánjim-deg

Slæ̈rn ánjim-deg

Slæ̈rn ánjim-deg
Example Gnoll architecture.
StateGoblin Tribes
ProvenceFtuzmïlärtä Region
RegionLjid Löchy-mōgtsi̽nwek Holt
Founded1438
Community LeaderLord Krugrorg
Area30 km2 (12 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation5050 m (16568 ft)
Average Yearly Precipitation230 cm/y (90 in/y)
Population7147
Population Density238 people per km2 (595 people per mi2)
Town AuraSummoning
Naming
Native nameSlæ̈rn ánjim-deg
Pronunciation/ə˞ˈnjim/ /deg/
Direct Translation[painful] [step (footstep)]
Translation[Not Yet Translated]

Slæ̈rn ánjim-deg (/ə˞ˈnjim/ /deg/ [painful] [step (footstep)]) is a subtropical City located in the Ftuzmïlärtä Region of the Goblin Tribes.

The name Slæ̈rn ánjim-deg is derived from the Sylvin language, as Slæ̈rn ánjim-deg was founded by Kong, who was culturaly Gnoll.

Climate

Slæ̈rn ánjim-deg has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a cool 16°C (60°F) and its average temperature during the winter being a freezing -2°C (29°F). Slæ̈rn ánjim-deg receives an average of 230 cm/y (90 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn ánjim-deg covers an area of nearly 30 km2 (12 mi2), and an average elevation of 5050 m (16568 ft) above sea level.

Overview

Slæ̈rn ánjim-deg was founded durring the early 15th century in summer of the year 1438, by Kong. The establishment of Slæ̈rn ánjim-deg suffered from many setbacks, delays, and obsticles, most notably a group of Slæ̈rn ánjim-deg which required millitary assistance exterminate before the community could finish being built.

Slæ̈rn ánjim-deg was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn ánjim-deg is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn ánjim-deg is buildings are arranged arround a network of crampt cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The perhapse unnessisarily well built defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Slæ̈rn ánjim-deg has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Slæ̈rn ánjim-deg’s streets. A look around Slæ̈rn ánjim-deg has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Slæ̈rn ánjim-deg long.

Civic Infrastructure

Slæ̈rn ánjim-deg possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn ánjim-deg has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn ánjim-deg has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn ánjim-deg. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn ánjim-deg's parks.

Slæ̈rn ánjim-deg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn ánjim-deg.

Slæ̈rn ánjim-deg has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn ánjim-deg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn ánjim-deg has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn ánjim-deg has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn ánjim-deg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn ánjim-deg has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn ánjim-deg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn ánjim-deg's public wards, blessings, and other arcane systems.

Slæ̈rn ánjim-deg possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Slæ̈rn ánjim-deg's grid is powered by mana accumulators.

Slæ̈rn ánjim-deg possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Slæ̈rn ánjim-deg has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn ánjim-deg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn ánjim-deg's natural decorations nor waterways.

Slæ̈rn ánjim-deg has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn ánjim-deg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn ánjim-deg has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn ánjim-deg's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, winter is recurring in Slæ̈rn ánjim-deg.

The Ice Elemental, Medium near Slæ̈rn ánjim-deg are known to be quite timid.

Slæ̈rn ánjim-deg's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Transmutation energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 14
  • Farmers: 18
  • Farm Laborer: 44
  • Hunters: 25
  • Milk Maids: 19
  • Ranchers: 9
  • Ranch Hands: 19
  • Shepherds: 16
    • Farmland: 28730 m2
    • Cattle and Similar Creatures: 1786
    • Poultry: 21441
    • Swine: 1429
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 714

Craftsmen

  • Arms and Toolmakers: 13
  • Blacksmiths: 15
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 15
  • Candlemakers: 25
  • Carpenters: 21
  • Clothmakers: 21
  • Coach and Harness Makers: 7
  • Coopers: 16
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 6
  • Cutlers: 6
  • Fabricworkers: 17
  • Farrier: 38
  • Furriers: 4
  • Glassworkers: 23
  • Gunsmiths: 16
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 17
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 11
  • Roofers: 8
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 16
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 22
  • Tailors: 46
  • Tanners: 9
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 22
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 18
  • Chicken Butchers: 18
  • Entrepreneurs: 7
  • Fine Clothiers: 18
  • Fishmongers: 17
  • Florists: 4
  • Potion Sellers: 11
  • Resellers: 27
  • Spice Merchants: 9
  • Wine-sellers: 13
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 37
  • Barbers: 30
  • Coachmen: 9
  • Cooks: 29
  • Doctors: 15
  • Gamekeepers: 10
  • Grooms: 6
  • Hairdressers: 24
  • Healers: 20
  • Housekeepers: 19
  • Housemaids: 44
  • House Stewards: 19
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 23
  • Nursery Maids: 13
  • Pastrycooks: 25
  • Restaurateur: 29
  • Tavern Keepers: 28

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 16
  • Long Haul Couriers: 17
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 18
  • Millers: 16
  • Miners: 15
  • Oilmen and Polishers: 10
  • Postmen: 15
  • Pure Finder: 9
  • Skinners: 18
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 23
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 9
  • Alchemist: 9
  • Clerk: 15
  • Dentists: 7
  • Educators: 20
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 10
  • Civil Clerks: 16
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 15
  • Fixers: 8
  • Kami Clerk: 14
  • Landlords: 14
  • Lawyers: 8
  • Legend Keepers: 12
  • Militia Officers: 119
  • Monks, Monastic: 24
  • Monks, Civic: 22
  • Historian, Oral: 17
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 15
  • Priests: 28
  • Rangers: 9
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 26
  • Military Officers: 20

Cottage Industries

  • Brewers: 19
  • Comfort Services: 26
  • Enchanters: 7
  • Herbalists: 8
  • Jaminators: 23
  • Needleworkers: 21
  • Potters: 12
  • Preserve Makers: 21
  • Quilters: 9
  • Seamsters: 44
  • Spinners: 21
  • Tinker: 8
  • Weaver: 17

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 23
  • Writers: 26

Produce Industries

  • Butter Churners: 27
  • Canners: 21
  • Cheesmakers: 23
  • Ice Merchants: 3
  • Millers: 15
  • Picklers: 11
  • Smokers: 9
  • Stockmakers: 7
  • Tobacconists: 11
  • Tallowmakers: 16

2667 of Slæ̈rn ánjim-deg's population work within a Foundational Occupation.

4195 of Slæ̈rn ánjim-deg's population do not work in a formal occupation, but do contribute to the local economy. 285 (4%) are noncontributers.

Points of Interest

Slæ̈rn ánjim-deg produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Slæ̈rn ánjim-deg is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Slæ̈rn ánjim-deg was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Slæ̈rn ánjim-deg lost 134 people, 100 livestock, and 37 buildings. The conflict ended after roughly 115, when members of Slæ̈rn ánjim-deg's militia enacted an operation to delay the operations of the enemy. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Slæ̈rn ánjim-deg's forces. The war is remembered in legend by Slæ̈rn ánjim-deg's bards, historians, and legend keepers.

History